LIMBO
Also known as 'the
Rift Plain' it is the plain of existence between the Material Plain (Life, the universe, everything you feel, see, hear etc.) and the Ethereal Plain (Ghosts,
wraiths etc) It is often said that Limbo is where your souls go
after death while waiting to be sent to
Heaven or Hell. For a soul to pass from Limbo into whichever part of the Ethereal Plain it is headed it must first accept and understand that it has died. Limbo looks exactly the same as the Material Plain, exact copies, changing at the same time in the same way. Souls and ghosts inhabit Limbo and humans and animals inhabit the Material Plain. Although the dimensions are separate they are said to be together as one, the inhabitants of each can not see, hear, feel or interact with each other in any way. Although some people claim to have seen or communicated with ghosts there is
no proof supporting it.
Limbo
by iTalkInMySleep on Feb 14, 2019 12:11:48
A word used to describe
the situation of someone who hasn't quite lost complete touch with reality but they haven't exactly
gotten their
sh!+ together either.
Example:
"My brother is 40 years old, living work our parents, and working as an assistant
part time at one of
our Dad's friends office. Im sure he'll figure things out, right now he's just
in limbo.
limbo
by MonayLove on Oct 14, 2003 06:00:42
somewhere between
here and there;
not quite in Heaven but not in Hell either;
Carribean dance where people
bend backwards to go under
a stick held in the air and set to music
limbo
by Lawrence Bromberek on Mar 17, 2004 09:06:04
In
Dante's Inferno, Limbo is the first circle of hell. Limbo is the home of the dead
pagans that were around before Jesus Christ and Christianity. The
Pagans are kept here, unharmed, where they live for eternity. They are not allowed into heaven because they do not know God's love. Unbabtized and aborted babies are also sent here when they die.
limbo
by Ijiero on Jul 28, 2008 02:17:14
In games, primarily in
roleplaying, limbo refers to the state a character is in while awaiting an action of another character.
The first character can not act without knowing the second his action. When the second player is gone for a long time, it forces the first player to wait, leaving his character in "limbo", stuck in a
timeless void.