Far Cry
A far cry is the distance between two people that which one can still hear the other.
An audible distance.
Princeton has a definition that dictionary.com does not (wordnet.princeton.edu/perl/webwn). Although there is a popular videogame named Far Cry, it is indeed a normal English phrase already/as well.
Country singer Tracy Lawrence also has a song "Far Cry from You."
An audible distance.
Princeton has a definition that dictionary.com does not (wordnet.princeton.edu/perl/webwn). Although there is a popular videogame named Far Cry, it is indeed a normal English phrase already/as well.
Country singer Tracy Lawrence also has a song "Far Cry from You."
Example:
Jim:"Where's Bill? He went out a long way, he hasn't been back for a while, is he lost or somethin'?"
Tom:"Nah, he's only a far cry from here, I heard him holler a minute ago, hehe."
Jim:"Where's Bill? He went out a long way, he hasn't been back for a while, is he lost or somethin'?"
Tom:"Nah, he's only a far cry from here, I heard him holler a minute ago, hehe."
Far Cry
Example:
Far Cry kicks ass
Far Cry kicks ass
far cry
far cry
Far Crying
Example:
six: C'mon man! that's bullshit he's just a newb using the host shotgun
me: six stop far crying!
six: Gore im going to slapped you so hard if you keep saying that!
me: you're far crying
six:fuck off!
me:HAHAHA!
six: C'mon man! that's bullshit he's just a newb using the host shotgun
me: six stop far crying!
six: Gore im going to slapped you so hard if you keep saying that!
me: you're far crying
six:fuck off!
me:HAHAHA!
Far Crying
Example:
a: C'mon man! that's bullshit he's just a newb using the host shotgun
b: six stop far crying!
a: Gore im going to slapped you so hard if you keep saying that!
b: you're far crying
a:fuck off!
b:HAHAHA!
a: C'mon man! that's bullshit he's just a newb using the host shotgun
b: six stop far crying!
a: Gore im going to slapped you so hard if you keep saying that!
b: you're far crying
a:fuck off!
b:HAHAHA!
Far Cry 2
A game with a wonderfully realistic world, where you can repair cars with a screwdriver, cure bullet wounds with a syringe, where checkpoints you blow up have magically been rebuilt when you pass there again (all the people there are reanimated, too).
Seriously now, despite these things being true: it's an FPS made by Ubisoft Montreal, and despite the name it has NOTHING to do with Far Cry, the game by Crytek.
Seriously now, despite these things being true: it's an FPS made by Ubisoft Montreal, and despite the name it has NOTHING to do with Far Cry, the game by Crytek.
Example:
Person 1: "Hey, you said you knew how to fix cars!"
Mechanic: "Yes, I do. In Far Cry 2 at least."
Person 1: "Hey, you said you knew how to fix cars!"
Mechanic: "Yes, I do. In Far Cry 2 at least."
Far Cry 3
A first person shooter game, developed and published by Ubisoft on November 29th in Australia, November 30th in Europe and December 4th in America. It is a sequel to Far Cry 2.
The game is about a group of people who went skydiving, and landed on an island with pirates, rebels and others. The goal of the game is to, of course, beat the campaign, but the other goals are to 1. activate radio towers 2. liberate outposts 3. do quests, and 4. free roam the islands.
There is also a map editor, where you can build a map using terrain leveling, adding trees, and selecting from over 2000 objects, including, but not limited to, huts, shanty towns, ancient ruins, WW2 relics, mining bases and Chinese tombs. You can also add accessories, like furniture, roads, etc.
The game is about a group of people who went skydiving, and landed on an island with pirates, rebels and others. The goal of the game is to, of course, beat the campaign, but the other goals are to 1. activate radio towers 2. liberate outposts 3. do quests, and 4. free roam the islands.
There is also a map editor, where you can build a map using terrain leveling, adding trees, and selecting from over 2000 objects, including, but not limited to, huts, shanty towns, ancient ruins, WW2 relics, mining bases and Chinese tombs. You can also add accessories, like furniture, roads, etc.