bleed
Bleed is experienced by a player when her thoghts and feelings are influenced by those of her character, or vice versa. With increasing bleed, the border between player and character becomes more and more transparent. It makes sense to think of the degree of bleed as a measure of how separated different levels of play (actual/inner/meta) are.
Bleed is instrumental for horror role-playing: It is often harder to scare the player through the character than the other way around. An overt secluded dice roll against a player's perception stat is likely to make the character more catious.
Bleed is instrumental for horror role-playing: It is often harder to scare the player through the character than the other way around. An overt secluded dice roll against a player's perception stat is likely to make the character more catious.
Example:
A classic example of bleed is when a player's affection for another player carries over into the game or influences her character's perception of the other's character.
A classic example of bleed is when a player's affection for another player carries over into the game or influences her character's perception of the other's character.
bleed
Example:
PAPER-CUTS!!! they hurt!! >=(
PAPER-CUTS!!! they hurt!! >=(
bleed
bleed
bleed
Example:
pple who cut themselves bleed and ruin their moms towles...stupid inconsiderate little fuckers
pple who cut themselves bleed and ruin their moms towles...stupid inconsiderate little fuckers